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CES 2007, Las Vegas Convention Center, North Hall
Sunday, January 7th
11:30 PM – 12:30 PM
Track I - GP3
Next Generation Power Gamer Platforms: More Entertainment, More Power, More Choice - Consoles, PC & Mobile
The Games Industry is quickly emerging as the premier sector of the entertainment cultural experience. As all the new technologies, from chips and microprocessors to display, broadband and design come together in the new generation of consoles, PC Power and Mobile Devices, we are again about to experience another massive boom in the games industry. This new, never-ending acceleration of the new platforms are like no other rollout in industry history. Whether they are the center of the home entertainment experience or simply the most anticipated new category of platfoms ever released, the industry is about to explode. Games as an entertainment experience is just starting to be felt and embraced by the consumer. As important as film and TV have been in our cultural experience, in the few years, games will emerge as an equal player in the entertainment pantheon. What we are calling Game Power, is the result of new and expanding creative technologies in development, in platform and in delivery.
Tasos Kaiafas, Gaming Strategic Planner, Intel Corporation
Mike Yuen, Senior Director, Gaming Group, QUALCOMM Internet Services
Albert Penello, Director of Global Marketing, Xbox, Microsoft
Sangita Verma, founder and CEO, TV Head
Michael Goodman, Senior Analyst, Media & Entertainment Strategies, The Yankee Group
David Burks, Sr. Manager, Global Consumer Electronics Manager, Seagate
John Ciacchella, Principal, Deloitte Consulting LLP
Josh Larson, Site Director, GameSpot, Moderator

Mike Yuen
is Senior Director, Gaming Group, for QUALCOMM Internet Services. QIS is the QUALCOMM division responsible for QUALCOMM's BREW® solution which includes the uiOne, deliveryOneTM and marketOneTM offerings and is the division chartered with accelerating next-generation wireless data applications, technologies and value-added services worldwide. QIS’s other products include the QChat push-to-talk solution, QPoint™ location server solution and Eudora® email client. He manages the team chartered with defining and driving the BREW gaming experience as well as ensuring the platform is profitable and viable for game publishers and developers. Prior to founding the Gaming Group in 2005, Yuen led the BREW Developer Relations team that is responsible for signing up companies such as Microsoft, AOL, Yahoo!, Disney, Sony, and Electronic Arts to deliver consumer and business applications to users around the world. He previously held positions with Accolade, GTE Interactive Media, Hammerhead Entertainment, AMD, and NCR. Yuen is a member of the advisory boards for Game Developers Conference (GDC) Mobile and Floodgate Entertainment and was a member of the founding board of directors for Mobile Entertainment Forum (MEF) Americas.

Michael Goodman, Senior Research Analyst, Media & Entertainment Strategies, The Yankee Group: Michael Goodman joined the Yankee Group as a senior research analyst for the Media & Entertainment Strategies Planning Service in January 1999. Mr. Goodman’s responsibilities include research and analysis for the converging media and entertainment products and services among consumers. This includes such topics as broadband and mobile entertainment, digital audio, gaming, high-speed Internet access, and cable and satellite television. His areas of expertise have been applied in research spanning the media value chain including consumer adoption, retailer strategies, content strategies, competitor analysis, and partner selection. Other areas of expertise include audience research (television ratings), market research, and project management. Michael Goodman is a frequently cited industry expert in the broadband and mobile entertainment spaces. His has spoken at multiple tradeshows and client events including the E3, NAB and Digital Hollywood. In addition, Mr. Goodman’s research has been referenced in The New York Times, The Wall Street Journal, Business Week, CNET News.com, CNBC and WSJ Radio Prior to joining the Yankee Group, Mr. Goodman was a marketing representative for Nielsen Media Research, where he was responsible for the design, management, analysis, and marketing of custom research projects. In addition to television audience research, topics covered included the penetration and usage of new technologies in the home, consumer satisfaction, market profiles, and concept testing. Prior to his position at Nielsen Media Research, Mr. Goodman held several positions with VOPAN Marketing Research, conducting market research on consumer products. Michael Goodman holds a B.S. degree in business administration from Boston University.

Tasos Kaiafas, Gaming Strategic Planner, Intel Corporation: Tasos Kaiafas has been driving Intel's game strategy for over five years. During this time, Tasos has successfully led Intel to increase its involvement in the game industry through marketing, event sponsorship, and industry relations. In late 2004, Tasos was made Intel's Gaming Strategic Planner and is currently managing the business strategy and product planning for gaming on Intel platforms. His vision and leadership will be instrumental in defining Intel's future position in the game industry. Prior to coming to Intel, Tasos worked for seven years as an editor at several gaming magazines and Web sites, including Editor-in-Chief of Incite PC Gaming magazine, Features Editor at Gamespot.com, and Editor of Computer Game Review magazine.

David Burks, Sr. Manager, Global Consumer Electronics Manager, Seagate: David is responsible for developing and managing Seagate's global marketing strategy in markets focused on digital video recording, which includes the consumer DVR segments (Cable, satellite, terrestrial and IPTV) as well as the emerging video surveillance market and gaming. David joined Seagate in 2005 following product engineering management and cross-functional program management roles at Hewlett Packard. David’s knowledge of the consumer storage and entertainment markets comes from over 10 years of developing products in the CDR, CDRW, DVD+RW, digital entertainment and digital camera product categories. David worked with pioneering people and technology in the digital video markets through the adoption of DVD technology and working on HP’s first digital entertainment product.

John Ciacchella, Principal, Deloitte Consulting LLP: John Ciacchella's 20-plus year career as a technology advisor combines his considerable tenure in the consulting arena with eight-plus years of direct industry experience in the semiconductor and electronics industry, where he held key positions in marketing, R&D, and manufacturing. He holds two patents in semiconductor processing technology applications. At Deloitte Consulting, he is a principal in the strategy and operations practice and serves clients in the technology, media and telecommunications industry. In the past, he served on the board of Joint Venture Silicon Valley Network, a business and community development group for the Silicon Valley Region; and, he has also served on several new venture company boards. He has led consulting client engagements across the U.S., Europe, and Asia in new product and business development, marketing strategy, technology management, and corporate strategy. Throughout his consulting career, Ciacchella has played an active role in thought leadership. Most recently, in early 2005 he led a comprehensive industry study examining the key future trends and competitive preparedness of U.S. high technology companies which confirmed the fundamental and rapid shift underway to a consumer driven value chain for the industry overall and highlighted how U.S. businesses have to „step up‰ their ability to compete. Ciacchella holds a Bachelor of Science degree in Information Systems Management from the University of San Francisco, and an MBA in Technology Management from Golden Gate University.